Nintendont is a Wii mode homebrew to play Gamecube games on Wii and WiiU vWii.
Nintendont is not a modification or emulator. It’s more like a bridge between an emulator and a virtual machine which runs Gamecube games natively.
Nintendont doesn’t have a package that is fully put together, it requires a little bit of manual labour.
Nintendont(yes it needs to be capitalized).
apps/Nintendontfolder as boot.dol.
The old method to make Gamecube game rips is to use CleanRip. It runs on both the Gamecube and the Wii. The only issue with using it for Gamecube games is that it doesn’t put them in the correct location for Nintendont. It requires you to put your storage device in to your computer, then move and rename the image correctly.
The easiest method method is to use USB Loader GX to rip your Gamecube games. It will put them in the correct folder structure for Nintendont, and it still does a 1:1 copy like CleanRip.
Your Gamecube games need to be on either your FAT32 formatted SD card or a FAT32 formatted storage device.
Create a folder names
games on your storage device. Each game needs to be in their own folder, you then name the game EXACTLY as
game.gcm depending on their extension.
Note: This is a completely optional thing. Nintendont runs perfectly fine without it. It’s just if you want that nostalgic Gamecube start up when you use it.
You will require a couple of things: a working Gamecube, and a method to boot homebrew on said Gamecube. Different methods to do so can be found here on the GC-Forever Wiki. The easiest way for people who already have a modified Wii is to use the
Game Save Exploits that are shown on the GC-Forever Wiki.
Device Selectionscroll over to to
Systemand press A.
ipl.binand press A
Unknown File Type / Enable file management to manage this file:
Advanced Settingsyou’ll see an option for
File Management, scroll down to it and press right to enable it.
Save & Exit, press A.
Now you’re done on the Gamecube side and can turn it off. Put your SD card in to your computer and copy the
ipl.bin file off of it. You’ll need to rename it differently depending on the region of your Gamecube.
If you have a North American or NTSC system (outside of Japan) you’ll name it
iplusa.bin. If you have a PAL region system name it
iplpal.bin. Finally, if you have a Japanese region Gamecube, then name it
Copy over your BIOS file to the root of your Gamecube game storage device (SD card or USB hard drive) and then in Nintendont’s settings you need to make sure that
Skip IPL is set to
No. This does work with WiiU Gamecube injections made with TechonMoon’s WiiVC Injector Script once the BIOS file is on your SD card and the setting is set not to skip.